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starfarer

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Starfarer Skills

Starfarer's primary use it to plot out courses through the cosmos, and to guide ships safely along said courses. Many of their abilities come from a natural affinity to understanding the fundamental lenses of the elements, and this creates movements and attacks that some would see as magical or unnatural. You make pick skills from any tree.

Movement Tree

Basic Skills

The Shortest Path

You may call DISAPPEARING one (1) time per encounter. This may be in response to a melee call that was made against you.

XP Cost: 4
Prerequisite: None

Regroup, Reinforce

You may call PARTY DISAPPEARING one (1) time per adventure. When the party reappears, they must be within two (2) metres of the Starfarer who made this call. This, and all other PARTY DISAPPEARING calls, affect unconscious party members.

XP Cost: 4
Prerequisite: The Shortest Path

Advanced Skills

Like Butterfly's Wings

You may call DISAPPEARING two (2) times per encounter, in addition to those gained from The Shortest Path.

XP Cost: 8
Prerequisite: The Shortest Path

Advancing To Future Victory

You may call PERMANENT PARTY DISAPPEARING one (1) time per adventure. This represents the Starfarer teleporting the party far enough to escape the encounter.

XP Cost: 6
Prerequisite: Regroup, Reinforce

Capstone Skills

Pleated Spacetime

For one (1) encounter per adventure, you may call DISAPPEARING every twenty (20) seconds.

XP Cost: 15
Prerequisite: Like Butterfly's Wings

To Split Infinitives

One (1) time per adventure you may teleport the party great distances. Please find a GM and inform them that you will be attempting this, and where you hope to go.

XP Cost: 10
Prerequisite: Advancing To Future Victory


Control Tree

Basic Skills

Clear The Path

You may call EXPOSE, by blow, three (3) times per encounter.

XP Cost: 7
Prerequisite: None

Advanced Skills

Equal And Opposite Reaction

You may call REPEL, at range, two (2) times per encounter. When you do so, you must immediately act as if the target had just called REPEL on you, as well.

XP Cost: 6
Prerequisite: None

Empty Space

You may call MASS REPEL one (1) time per encounter.

XP Cost: 5
Prerequisite: Equal And Opposite Reaction

Capstone Skills

Event Horizon

You may call BLAST TAUNT, at range, two (2) times per adventure.

XP Cost: 12
Prerequisite: Empty Space


Offense Tree

Advanced Skills

The Sharp Edge

Two (2) times per encounter you may apply the BACKSTAB modifier to another call you can already make, so long as this call is not already modified and it is applied by blow.

XP Cost: 6
Prerequisite: None

Inescapable Well

You may call BACKSTAB STRIKEDOWN, by blow, three (3) times per encounter.

XP Cost: 8
Prerequisite: The Sharp Edge

Stutterstep

Two (2) times per adventure, you may ignore all damage calls, and call RESIST to all effect calls, for five (5) seconds so long as you remain in motion. When this duration is up, you must take the effect (but not the damage) of all the calls targeted at you during that time.

XP Cost: 8
Prerequisite: Inescapable Well

Lagrange's Daze

You may call STUN, by blow, two (2) times per encounter.

XP Cost: 9
Prerequisite: None

Insurmountable Distances

You may call PERMANENT DISARM, by blow, one (1) time per encounter. However due to the exertion of this, you must act as if you had taken a STUN call to yourself.

XP Cost: 7
Prerequisite: Lagrange's Daze

Rest Frames

You may call WOUND LEG, at range, two (2) times per encounter.

XP Cost: 6
Prerequisite: None

starfarer.1511559957.txt.gz · Last modified: 2017/11/24 21:45 by gm_mike