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For GMs
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For Players
Setting Information
Factions
Exploration Reports
System Information
For GMs
Real World
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Starfarer's primary use it to plot out courses through the cosmos, and to guide ships safely along said courses. Many of their abilities come from a natural affinity to understanding the fundamental lenses of the elements, and this creates movements and attacks that some would see as magical or unnatural. You make pick skills from any tree.
You may call DISAPPEARING one (1) time per encounter. This may be in response to a melee call that was made against you.
XP Cost: 4
Prerequisite: None
You may call PARTY DISAPPEARING one (1) time per adventure. When the party reappears, they must be within two (2) metres of the Starfarer who made this call. This, and all other PARTY DISAPPEARING calls, affect unconscious party members.
XP Cost: 4
Prerequisite: The Shortest Path
You may call DISAPPEARING two (2) times per encounter, in addition to those gained from The Shortest Path.
XP Cost: 8
Prerequisite: The Shortest Path
You may call PERMANENT PARTY DISAPPEARING one (1) time per adventure. This represents the Starfarer teleporting the party far enough to escape the encounter.
XP Cost: 6
Prerequisite: Regroup, Reinforce
For one (1) encounter per adventure, you may call DISAPPEARING every twenty (20) seconds.
XP Cost: 15
Prerequisite: Like Butterfly's Wings
One (1) time per adventure you may teleport the party great distances. Please find a GM and inform them that you will be attempting this, and where you hope to go.
XP Cost: 10
Prerequisite: Advancing To Future Victory
You may call EXPOSE, by blow, three (3) times per encounter.
XP Cost: 7
Prerequisite: None
You may call REPEL, at range, two (2) times per encounter. When you do so, you must immediately act as if the target had just called REPEL on you, as well.
XP Cost: 6
Prerequisite: None
You may call MASS REPEL one (1) time per encounter.
XP Cost: 5
Prerequisite: Equal And Opposite Reaction
You may call BLAST TAUNT, at range, two (2) times per adventure.
XP Cost: 12
Prerequisite: Empty Space
Two (2) times per encounter you may apply the BACKSTAB modifier to another call you can already make, so long as this call is not already modified and it is applied by blow.
XP Cost: 6
Prerequisite: None
You may call BACKSTAB STRIKEDOWN, by blow, three (3) times per encounter.
XP Cost: 8
Prerequisite: The Sharp Edge
Two (2) times per adventure, you may ignore all damage calls, and call RESIST to all effect calls, for five (5) seconds so long as you remain in motion. When this duration is up, you must take the effect (but not the damage) of all the calls targeted at you during that time.
XP Cost: 8
Prerequisite: Inescapable Well
You may call STUN, by blow, two (2) times per encounter.
XP Cost: 9
Prerequisite: None
You may call PERMANENT DISARM, by blow, one (1) time per encounter. However due to the exertion of this, you must act as if you had taken a STUN call to yourself.
XP Cost: 7
Prerequisite: Lagrange's Daze
You may call WOUND LEG, at range, two (2) times per encounter.
XP Cost: 6
Prerequisite: None