For Players
Setting Information
Factions
Exploration Reports
System Information
- Skills
For GMs
Real World
For Players
Setting Information
Factions
Exploration Reports
System Information
For GMs
Real World
Several changes will be made to this page before release. We will have an actual economy, with some low-level and utility consumable items, but we are still figuring out the details
While there is a thriving economy of buying and selling in setting, this is mostly below the abstraction layer mechanically. In particular, characters will not have a numerically defined amount of money. Instead, characters may buy skills which represent general levels of wealth. For example, when faced with a warehouse which might potentially contain evidence, a character with no wealth skills will have to rely on their charm and/or wit and/or weapons. A character with moderate wealth may be able to bribe some local vandals to create a distraction, or bribe the guards to take the evening off. A character with a fortune may be able to purchase the warehouse.
All characters may obtain the equipment needed to use their skills between adventures. For example a character with the “use shield” skill can start play with a shield, and easily obtain a new one between adventures if the shield is lost. Obtaining replacement items during adventures may be possible at GM discretion (e.g. by purchasing a new one if the adventure takes place in Landfall, or by requesting a supply drop).