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Crafters, rather than having a number of skills denoting what they can do, have a number of components that can be applied to weapons, shields, and armour to enhance their abilities. At the beginning of the adventure, you may attach your owned components as you would like with the following restrictions:
Other than that you may apportion your components however you want. A component has two or three potential benefits: the calls it gives you when applied to a weapon, a modification to how component calls may be made with this weapon, and the calls given when applied to a shield or suit of armour.
N.B. You may buy the same component skill multiple times to gain multiple components of the same type. This does not apply to Capstone Skills, which can still only be purchased once.
Allows you to refine and work with materials naturally attuned to Energy. This allows you to buy Platinum and Opal components.
XP Cost: 3
Prerequisite: None
Allows you to refine and work with materials naturally attuned to Air. This allows you to buy Silver and Pearl components.
XP Cost: 3
Prerequisite: None
Allows you to refine and work with materials naturally attuned to Water. This allows you to buy Mercury and Ruby components.
XP Cost: 3
Prerequisite: None
Allows you to refine and work with materials naturally attuned to Metal. This allows you to buy Steel and Quartz components.
XP Cost: 3
Prerequisite: None
Allows you to refine and work with materials naturally attuned to Salt. This allows you to buy Gold and Diamond components.
XP Cost: 3
Prerequisite: None
When attaching components, you may attach two (2) different components to the same weapon (You may still only apply one component to Shields or Armour). The second component may either add extra calls, as with the first component, or you may take the Modification benefit. (e.g. a weapon with 2 Ruby components may make either four (4) REPEL calls, by blow, or two (2) REPEL calls, at range, per encounter.)
XP Cost: 6
Prerequisite: Any two Refine Element skills
Two (2) times per encounter you may, with five (5) seconds of roleplay, modify a character's equipment to provide one use of RESIST to one of the following calls:
If this RESIST is not used within the encounter, it is lost.
XP Cost: 5
Prerequisite: None
An additional two (2) times per encounter you may, with five (5) seconds of roleplay, modify a character's equipment to provide one use of RESIST to one of the following calls:
This expanded call list may also be used for the RESISTs provided by Prepared Defence, but they are still lost if not used within the encounter.
XP Cost: 9
Prerequisite: Prepared Defence
One (1) time per adventure you may re-assign your components to equipment, as if it were the beginning of the adventure. This takes some time to achieve, so cannot be done at any time: you will always be able to do this during the lunch encounter, but if you believe you have enough time to fully respec your equipment, ask the GM.
XP Cost: 7
Prerequisite: None
With enough time and resources, you should be able to create a one-off device to complete a task one (1) time per adventure. The task should be relatively narrow in scope, and the success of this will depend on the availability of said time and resources, but you should inform the GM of what you are hoping to achieve, and they will let you know the outcome.
XP Cost: 8
Prerequisite: None
When attaching components to equipment, you may apply three (3) components to weapons, and two (2) to armour. This otherwise follows the rules of Complex Interplay.
XP Cost: 12
Prerequisite: Complex Interplay
XP Cost: 6
Prerequisite: Refine Energy
XP Cost: 7
Prerequisite: Refine Energy
XP Cost: 10
Prerequisite: Refine Energy
XP Cost: 4
Prerequisite: Refine Air
XP Cost: 6
Prerequisite: Refine Air
XP Cost: 12
Prerequisite: Refine Air
XP Cost: 7
Prerequisite: Refine Water
XP Cost: 8
Prerequisite: Refine Water
XP Cost: 14
Prerequisite: Refine Water
XP Cost: 7
Prerequisite: Refine Metal
XP Cost: 5
Prerequisite: Refine Metal
XP Cost: 10
Prerequisite: Refine Metal
XP Cost: 5
Prerequisite: Refine Salt
XP Cost: 6
Prerequisite: Refine Salt
XP Cost: 15
Prerequisite: Refine Salt