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For Players
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You may use light armour, and gain the benefits from wearing it.
XP Cost: 3
Prerequisite: None
You may use a shield to block blows in melee combat.
XP Cost: 5
Prerequisite: None
You add an extra 2HP to your maximum number.
XP Cost: 5
Prerequisite: None
While wearing armour (either light or heavy) you may call SELF FORTIFY one (1) time per encounter.
XP Cost: 5
Prerequisite: Use Light Armour
You may use heavy armour, and gain the benefits from wearing it.
XP Cost: 8
Prerequisite: Advanced Armour Use
You add an extra 2HP to your maximum number.
XP Cost: 5
Prerequisite: Extra Hits 1
You add an extra 1HP to your maximum number.
XP Cost: 3
Prerequisite: Extra Hits 2
With ten (10) seconds of appropriate roleplay you may call STABILISE on an unconscious, human character, one (1) time per encounter.
XP Cost: 2
Prerequisite: None
With ten (10) seconds of appropriate roleplay you may call STABILISE on an unconscious, human character, any number of times per encounter.
XP Cost: 3
Prerequisite: Emergency Stabilisation
With ten (10) seconds of appropriate roleplay you may call HEAL 2 on a human character, one (1) time per encounter.
XP Cost: 3
Prerequisite: Stabilisation
You may call STRIKEDOWN by blow with a one handed weapon, one (1) time per encounter.
XP Cost: 3
Prerequisite: None
You may call DISARM by blow with a one handed weapon, one (1) time per encounter.
XP Cost: 3
Prerequisite: None
You may double the number of calls this tree gives you access to when wielding a one handed weapon in each hand.
XP Cost: 7
Prerequisite: None
You may call STRIKEDOWN by blow with a one handed weapon, two (2) times per encounter.
XP Cost: 6
Prerequisite: Heavy Blow
You may call DISARM by blow with a one handed weapon, one (1) time per encounter.
XP Cost: 5
Prerequisite: Biting Steel
You may call WOUND by blow with a one handed weapon, two (2) times per encounter.
XP Cost: 6
Prerequisite: None
For three (3) encounters per adventure, you may make any call on this tree every ten (10) seconds.
XP Cost: 12
Prerequisite: Any two of: Staggering Blow, Elegant Parry, or Hamstrung
You may use a Two-Handed weapon while in combat.
XP Cost: 5
Prerequisite: None
You may call STRIKEDOWN by blow with a two-handed weapon, two (2) times per encounter.
XP Cost: 6
Prerequisite: None
You may call WOUND by blow with a two-handed weapon, one (1) time per encounter.
XP Cost: 5
Prerequisite: None
You may call DISARM by blow with a two-handed weapon, one (1) time per encounter.
XP Cost: 5
Prerequisite: None
You may call STRIKEDOWN by blow with a two-handed weapon, two (2) times per encounter.
XP Cost: 6
Prerequisite: Weight of Iron
You may call WOUND by blow with a two-handed weapon, one (1) time per encounter.
XP Cost: 5
Prerequisite: Sunder
Five (5) times per adventure, when making a call from this tree, you may apply the modifier PERMANENT to it.
XP Cost: 10
Prerequisite: Any two of: Hilt-Strike, Beaten Down, and Broken Limbs
Due to one reason or another, your character is more than averagely wealthy. While this is not given an exact number it makes it easier for you to acquire the goods and services you need, and money opens all sorts of doors.
XP Cost: 8
Prerequisite: None
While you would have be considered very wealthy back on the homeland, out here on the new world you are one of the most wealthy people, full stop. Most day to day expenses are trivial, and even those things which are rare to non-existent this far from home are within your grasp.
XP Cost: 14
Prerequisite: Advanced Wealth