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starfarer [2017/11/24 21:45] gm_mike created |
starfarer [2018/01/26 11:27] (current) gm_mike |
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===== Movement Tree ===== | ===== Movement Tree ===== | ||
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+ | Space is not an element - but it can be warped by the proper application of them. The Vacuum will tend to smooth out space, opposing any attempts to shape it, but with the proper application of Potential, Expansion, Force, and Matter, a starfarer can learn to twist space to their will - bringing two points closer together so that great distances can be traversed easily. With the proper equipment, and a medical team on standby, a starfarer can connect themselves to a spacefaring vessel, their blood flowing through it as it slides through the void - but even a lone starfarer can slip themselves sideways when the need arises. | ||
+ | |||
+ | The skills in this tree allow you to call DISAPPEARING. IC, you do not experience anything while disappeared - you simply blink, appear somewhere else and it's now five seconds later. | ||
==== Basic Skills ==== | ==== Basic Skills ==== | ||
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=== Regroup, Reinforce === | === Regroup, Reinforce === | ||
- | You may call PARTY DISAPPEARING one (1) time per adventure. When the party reappears, they must be within two (2) metres of the Starfarer who made this call. This, and all other PARTY DISAPPEARING calls, affect unconscious party members. | + | You may call PARTY DISAPPEARING one (1) time per adventure. You may not move while disappeared. When the party reappears, they must be within two (2) metres of the Starfarer who made this call. This, and all other PARTY DISAPPEARING calls, affect unconscious party members. You must brief this effect at the start of any adventure. |
//XP Cost: 4//\\ | //XP Cost: 4//\\ | ||
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//Prerequisite: Like Butterfly's Wings//\\ | //Prerequisite: Like Butterfly's Wings//\\ | ||
- | === To Split Infinitives === | + | === Split Infinities === |
One (1) time per adventure you may teleport the party great distances. Please find a GM and inform them that you will be attempting this, and where you hope to go. | One (1) time per adventure you may teleport the party great distances. Please find a GM and inform them that you will be attempting this, and where you hope to go. | ||
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===== Control Tree ===== | ===== Control Tree ===== | ||
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+ | Most people are idiots. They see a simple flat field and assume that it's flat all the way from the ground to the sky. Starfarers know better - with the right focus, the right application of force, anything can be a slope. you just have to convince gravity that down is somewhere else. | ||
==== Basic Skills ==== | ==== Basic Skills ==== | ||
- | === Clear The Path === | + | === Off Balance === |
You may call EXPOSE, by blow, three (3) times per encounter. | You may call EXPOSE, by blow, three (3) times per encounter. | ||
- | //XP Cost: 7//\\ | + | //XP Cost: 8//\\ |
//Prerequisite: None//\\ | //Prerequisite: None//\\ | ||
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//Prerequisite: None//\\ | //Prerequisite: None//\\ | ||
- | === Empty Space === | + | === I Have the High Ground === |
You may call MASS REPEL one (1) time per encounter. | You may call MASS REPEL one (1) time per encounter. | ||
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//XP Cost: 12//\\ | //XP Cost: 12//\\ | ||
- | //Prerequisite: Empty Space//\\ | + | //Prerequisite: I Have The High Ground//\\ |
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=== Stutterstep === | === Stutterstep === | ||
- | Two (2) times per adventure, you may ignore all damage calls, and call RESIST to all effect calls, for five (5) seconds so long as you remain in motion. When this duration is up, you must take the effect (but not the damage) of all the calls targeted at you during that time. | + | Two (2) times per adventure, you may ignore all damage, and call RESIST to all effect calls, for five (5) seconds so long as you remain in motion. When this duration is up, you must take the effect (but not the damage) of all the calls targeted at you during that time. |
//XP Cost: 8//\\ | //XP Cost: 8//\\ | ||
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=== Insurmountable Distances === | === Insurmountable Distances === | ||
- | You may call PERMANENT DISARM, by blow, one (1) time per encounter. However due to the exertion of this, you must act as if you had taken a STUN call to yourself. | + | You may call EMPOWERED DISARM ALL, by blow, two (2) times per encounter. When you use this skill, you take the effect of EXPOSE. |
- | //XP Cost: 7//\\ | + | //XP Cost: 8//\\ |
//Prerequisite: Lagrange's Daze//\\ | //Prerequisite: Lagrange's Daze//\\ | ||