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crafter [2017/11/24 21:45]
gm_mike created
crafter [2018/01/26 15:45] (current)
gm_mike
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 ====== Crafter Skills ====== ====== Crafter Skills ======
  
-Crafters, rather than having a number of skills denoting what they can do, have a number of components that can be applied to weapons, shields, and armour to enhance their abilities. At the beginning of the adventure, you may attach your owned components as you would like with the following restrictions:​ +Crafters, rather than having a number of skills denoting what they can do, have a number of components that can be applied to weapons, shields, and armour to enhance their abilities. At the beginning of the adventure, you may attach your owned components as you would like, and you may rearrange your components once per adventure during the lunch encounter. ​ When attaching or rearranging components, you are subject to the following restrictions:​ 
-  * You may only add component to a weapon, shield, or suit of armour. ​N.B. this can be overcome by skills - see Complex Interplay, and Symmetries of the Elements+  * Each handed ​weapon, shield, or suit of armour ​can carry two (2) components Each 2 handed weapon, staff, or spear can carry three (3) components
-  * You may only benefit ​from one suit of armour, and two of weapons ​and shields per encounter. +  * In each encounter you may only use component calls from one suit of armour, and either ​two one handed ​weapons, one two handed ​weapon, ​or one one handed weapons ​and one shield.
-Other than that you may apportion your components however you want. A component has two or three potential benefits: the calls it gives you when applied to a weapon, a modification to how component calls may be made with this weapon, and the calls given when applied to a shield ​or suit of armour.+
  
-N.B. You may buy the same component ​skill multiple times to gain multiple ​components ​of the same type. This does not apply to Capstone ​Skills, which can still only be purchased once.+Other than that you may apportion your components however you wantA component has two or three potential benefits: the calls it gives you when applied to a weapon, a modification to how component calls may be made with this weapon, and the calls given when applied to a shield or suit of armour You cannot use a component for the "​weapon modification"​ effect without the "​Complex Interplay"​ skill. 
 + 
 +Many crafter skills will allow you to select a component from the list below.  ​You may only select components for which you have the corresponding "​refine"​ skill. ​ You may select ​the same component multiple times to obtain ​multiple ​copies ​of that component. This does not apply to Capstone ​Components, which can only be purchased once.
  
 ===== Construction Tree ===== ===== Construction Tree =====
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 === Refine Energy === === Refine Energy ===
  
-Allows you to refine and work with materials naturally attuned to Energy. This allows you to buy Platinum and Opal components.+Allows you to refine and work with materials naturally attuned to Energy. This allows you to buy Platinum and Opal components.  Select a Platinum or Opal component.
  
-//XP Cost: 3//\\+//XP Cost: 6//\\
 //​Prerequisite:​ None//\\ //​Prerequisite:​ None//\\
  
 === Refine Air === === Refine Air ===
  
-Allows you to refine and work with materials naturally attuned to Air. This allows you to buy Silver and Pearl components.+Allows you to refine and work with materials naturally attuned to Air. This allows you to buy Silver and Pearl components. Select a Silver or Pearl component.
  
-//XP Cost: 3//\\+//XP Cost: 6//\\
 //​Prerequisite:​ None//\\ //​Prerequisite:​ None//\\
  
 === Refine Water === === Refine Water ===
  
-Allows you to refine and work with materials naturally attuned to Water. This allows you to buy Mercury and Ruby components.+Allows you to refine and work with materials naturally attuned to Water. This allows you to buy Mercury and Ruby components. Select a Mercury or Water component.
  
-//XP Cost: 3//\\+//XP Cost: 6//\\
 //​Prerequisite:​ None//\\ //​Prerequisite:​ None//\\
  
 === Refine Metal === === Refine Metal ===
  
-Allows you to refine and work with materials naturally attuned to Metal. This allows you to buy Steel and Quartz components.+Allows you to refine and work with materials naturally attuned to Metal. This allows you to buy Steel and Quartz components. Select a Steel or Quartz component.
  
-//XP Cost: 3//\\+//XP Cost: 6//\\
 //​Prerequisite:​ None//\\ //​Prerequisite:​ None//\\
  
 === Refine Salt === === Refine Salt ===
  
-Allows you to refine and work with materials naturally attuned to Salt. This allows you to buy Gold and Diamond components.+Allows you to refine and work with materials naturally attuned to Salt. This allows you to buy Gold and Diamond components. Select a Gold or Diamond component.
  
-//XP Cost: 3//\\+//XP Cost: 6//\\
 //​Prerequisite:​ None//\\ //​Prerequisite:​ None//\\
  
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 === Complex Interplay === === Complex Interplay ===
  
-When attaching components, you may attach ​two (2) different components ​to the same weapon ​(You may still only apply one component to Shields or Armour). The second component may either add extra callsas with the first component, or you may take the Modification benefit. (e.g. a weapon ​with 2 Ruby components may make either four (4REPEL calls, by blow, or two (2) REPEL calls, at range, per encounter.)+You may attach ​an additional component ​to each weapon, ​gaining ​the Weapon Modification effect of that component ​(instead of the normal ​weapon ​effect).  ​Select a component.
  
 //XP Cost: 6//\\ //XP Cost: 6//\\
 +//​Prerequisite:​ Any two Refine Element skills//\\
 +
 +=== Additional Components ===
 +
 +Select a component.
 +
 +//XP Cost: 4//\\
 //​Prerequisite:​ Any two Refine Element skills//\\ //​Prerequisite:​ Any two Refine Element skills//\\
  
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 === Flexible Interfacing === === Flexible Interfacing ===
  
-One (1) time per adventure you may re-assign your components to equipment, as if it were the beginning of the adventure. This takes some time to achieveso cannot be done at //any// time: you will always be able to do this during the lunch encounterbut if you believe ​you have enough time to fully respec your equipment, ask the GM.+You may reassign ​components to equipment ​two (2) further times per adventure, ​between encountersprovided ​you have 30 minutes in which to work.
  
 //XP Cost: 7//\\ //XP Cost: 7//\\
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 === Symmetries of the Elements === === Symmetries of the Elements ===
  
-When attaching components to equipment, you may apply three (3) components ​to weapons, and two (2) to armour. ​This otherwise follows ​the rules of Complex Interplay.+You may apply an additional Weapon __or__ Weapon Modification component ​to each weapon, and an additional component ​to each shield or suit of armour. ​ You may not use two Weapon Modification effects on the same call. Select two components.
  
 //XP Cost: 12//\\ //XP Cost: 12//\\
 //​Prerequisite:​ Complex Interplay//​\\ //​Prerequisite:​ Complex Interplay//​\\
 +
 +=== Masterwork ===
 +
 +Select a capstone component.
 +
 +//XP Cost: Variable, see below//\\
 +//​Prerequisite:​ Four Refine Element skills, including the element of the chosen component//​\\
  
 ---- ----
  
 ===== Platinum/​Opal Components ===== ===== Platinum/​Opal Components =====
- 
-==== Advanced Skills ==== 
  
 === Platinum Component === === Platinum Component ===
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   * Weapon: You may call EXPOSE, by blow, two (2) times per encounter.   * Weapon: You may call EXPOSE, by blow, two (2) times per encounter.
   * Weapon Modification:​ You may apply the BACKSTAB modifier to any component calls.   * Weapon Modification:​ You may apply the BACKSTAB modifier to any component calls.
-  * Armour/​Shield:​ You may call RESIST DISARM ​one (1time per encounter.+  * Armour/​Shield:​ You may call RESIST DISARM ​two (2times per encounter.
  
-//XP Cost: 6//\\ 
 //​Prerequisite:​ Refine Energy//\\ //​Prerequisite:​ Refine Energy//\\
  
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   * Weapon: You may call ENRAGE, by blow, one (1) time per encounter.   * Weapon: You may call ENRAGE, by blow, one (1) time per encounter.
   * Weapon Modification:​ You may apply the ARCED modifier to any component calls. If you do this, you must also take the call.   * Weapon Modification:​ You may apply the ARCED modifier to any component calls. If you do this, you must also take the call.
-  * Armour/​Shield:​ You may call RESIST DISARM ​one (1time per encounter.+  * Armour/​Shield:​ You may call RESIST DISARM ​two (2times per encounter.
  
-//XP Cost: 7//\\ 
 //​Prerequisite:​ Refine Energy//\\ //​Prerequisite:​ Refine Energy//\\
  
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   * Weapon Modification:​ You may double the number of component calls you can make, so long as they are called at range against the last thing you hit in melee with the weapon.   * Weapon Modification:​ You may double the number of component calls you can make, so long as they are called at range against the last thing you hit in melee with the weapon.
-  * Armour/​Shield:​ You may call IMMUNE DISARM for two (2encounters ​per adventure.+  * Armour/​Shield:​ You may call IMMUNE DISARM for one (1encounter ​per adventure.
  
 //XP Cost: 10//\\ //XP Cost: 10//\\
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 ===== Silver/​Pearl Components ===== ===== Silver/​Pearl Components =====
- 
-==== Advanced Skills ==== 
  
 === Silver Component === === Silver Component ===
  
-  * Weapon: You may call PERMANENT ​MUTE, by blow, three (3) times per encounter. +  * Weapon: You may call EMPOWERED ​MUTE, by blow, four (4) times per encounter. 
-  * Weapon Modification:​ You may call MUTE, by blow, every fifteen (15) seconds+  * Weapon Modification:​ You may apply the SELF modifier to any component calls
-  * Armour/​Shield:​ You may call RESIST ENRAGE ​one (1time per encounter.+  * Armour/​Shield:​ You may call RESIST ENRAGE ​two (2times per encounter.
  
-//XP Cost: 4//\\ 
 //​Prerequisite:​ Refine Air//\\ //​Prerequisite:​ Refine Air//\\
  
 === Pearl Component === === Pearl Component ===
  
-  * Weapon: You may call five (5) points of HEAL, to targets in melee range, per encounter. These five (5) points may be split up however you want.+  * Weapon: You may call five (5) points of HEAL, to targets in melee range, per encounter. These ten (10) points may be split up however you want.
   * Weapon Modification:​ You may apply the PARTY modifier to any component calls.   * Weapon Modification:​ You may apply the PARTY modifier to any component calls.
-  * Armour/​Shield:​ You may call RESIST ENRAGE ​one (1time per encounter.+  * Armour/​Shield:​ You may call RESIST ENRAGE ​two (2times per encounter.
  
 //XP Cost: 6//\\ //XP Cost: 6//\\
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 === Brittle Phylactery === === Brittle Phylactery ===
  
-  * Weapon: Two (2) times per adventure, you may activate this component for 30 seconds; while this component is active you may restore one (1) hit point for every hit made if this is a one-handed weapon, or two (2) if it is a two-handed ​weapon.+  * Weapon: Two (2) times per adventure, you may activate this component for 30 seconds; while this component is active you may restore one (1) hit point to yourself ​every time you hit with this weapon.
   * Armour/​Shield:​ Whenever you are the target of a ENRAGE call, you may reactively call TAUNT at the source of the call.   * Armour/​Shield:​ Whenever you are the target of a ENRAGE call, you may reactively call TAUNT at the source of the call.
  
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 ===== Mercury/​Ruby Components ===== ===== Mercury/​Ruby Components =====
- 
-==== Advanced Skills ==== 
  
 === Mercury Component === === Mercury Component ===
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   * Weapon: You may call DISARM, by blow, two (2) times per encounter.   * Weapon: You may call DISARM, by blow, two (2) times per encounter.
   * Weapon Modification:​ You may apply the MASS modifier to any component calls.   * Weapon Modification:​ You may apply the MASS modifier to any component calls.
-  * Armour/​Shield:​ You may call RESIST WOUND one (1time per encounter.+  * Armour/​Shield:​ You may call RESIST WOUND two (2times per encounter.
  
-//XP Cost: 7//\\ 
 //​Prerequisite:​ Refine Water//\\ //​Prerequisite:​ Refine Water//\\
  
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   * Weapon: You may call REPEL, by blow, two (2) times per encounter.   * Weapon: You may call REPEL, by blow, two (2) times per encounter.
   * Weapon Modification:​ You may make any component calls at range, rather than by blow.   * Weapon Modification:​ You may make any component calls at range, rather than by blow.
-  * Armour/​Shield:​ You may call RESIST WOUND one (1time per encounter.+  * Armour/​Shield:​ You may call RESIST WOUND two (2times per encounter.
  
-//XP Cost: 8//\\ 
 //​Prerequisite:​ Refine Water//\\ //​Prerequisite:​ Refine Water//\\
  
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   * Weapon Modification:​ You may apply the BLAST modifier to any component calls; these are called at range.   * Weapon Modification:​ You may apply the BLAST modifier to any component calls; these are called at range.
-  * Armour/​Shield:​ You may call IMMUNE WOUND for two (2) encounters per adventure.+  * Armour/​Shield:​ You may call IMMUNE WOUND for three (3) encounters per adventure.
  
 //XP Cost: 14//\\ //XP Cost: 14//\\
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 ===== Steel/​Quartz Components ===== ===== Steel/​Quartz Components =====
- 
-==== Advanced Skills ==== 
  
 === Steel Component === === Steel Component ===
  
-  * Weapon: You may call WOUND, by blow, three (3) times per encounter. +  * Weapon: You may call WOUND, by blow, two (2) times per encounter. 
-  * Weapon Modification:​ You may apply the MONSTERS modifier to any component calls. If you do so, you may only benefit from one shield or weapon in the next encounter. +  * <del>Weapon Modification:​ You may apply the MONSTERS modifier to any component calls. If you do so, you may only benefit from one shield or weapon in the next encounter.</​del>​ //​temporarily removed for playtest due to balance issues// 
-  * Armour/​Shield:​ You may call RESIST TAUNT one (1time per encounter.+  * Armour/​Shield:​ You may call RESIST TAUNT two (2times per encounter.
  
-//XP Cost: 7//\\ 
 //​Prerequisite:​ Refine Metal//\\ //​Prerequisite:​ Refine Metal//\\
  
 === Quartz Component === === Quartz Component ===
  
-  * Weapon: You may call FORTIFY, on targets within melee range, ​two (2times per encounter. +  * Weapon: You may call FORTIFY, on targets within melee range, ​one (1time per encounter. 
-  * Weapon Modification:​ You may apply the PARTY modifier to any component calls. +  * Weapon Modification:​ You may apply the EMPOWERED ​modifier to any component calls.  If you do, take a DISARM on this weapon, which cannot be RESISTed (but does not count as a call for FORTIFY)
-  * Armour/​Shield:​ You may call RESIST TAUNT one (1) time per encounter.+  * Armour/​Shield:​ You may call RESIST TAUNT two (2) time per encounter.
  
-//XP Cost: 5//\\ 
 //​Prerequisite:​ Refine Metal//\\ //​Prerequisite:​ Refine Metal//\\
  
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 === Cutting Mirror === === Cutting Mirror ===
  
-  * Weapon: You may call QUINT, at range, ​two (2) times per encounter. +  * Weapon: You may call HEX, at range, ​four (4) times per encounter. 
-  * Armour/​Shield: ​Three (3) times per adventure you may call RESIST TAUNT, and then immediately call TAUNT on the source of the call.+  * Armour/​Shield: ​Five (5) times per adventure you may call RESIST TAUNT, and then immediately call TAUNT on the source of the call.
  
 //XP Cost: 10//\\ //XP Cost: 10//\\
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 ===== Gold/​Diamond Components ===== ===== Gold/​Diamond Components =====
- 
-==== Advanced Skills ==== 
  
 === Gold Component === === Gold Component ===
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   * Armour/​Shield:​ You may call SELF FORTIFY one (1) time per encounter.   * Armour/​Shield:​ You may call SELF FORTIFY one (1) time per encounter.
  
-//XP Cost: 5//\\ 
 //​Prerequisite:​ Refine Salt//\\ //​Prerequisite:​ Refine Salt//\\
  
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   * Armour/​Shield:​ You may call SELF FORTIFY one (1) time per encounter.   * Armour/​Shield:​ You may call SELF FORTIFY one (1) time per encounter.
  
-//XP Cost: 6//\\ 
 //​Prerequisite:​ Refine Salt//\\ //​Prerequisite:​ Refine Salt//\\
  
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   * Weapon Modification:​ You may apply the EVERYONE modifier to any component call.   * Weapon Modification:​ You may apply the EVERYONE modifier to any component call.
-  * Armour/​Shield:​ You always count as being STABILISED.+  * Armour/​Shield:​ You always count as being stabilised.
  
 //XP Cost: 15//\\ //XP Cost: 15//\\
 //​Prerequisite:​ Refine Salt//\\ //​Prerequisite:​ Refine Salt//\\
crafter.1511559950.txt.gz · Last modified: 2017/11/24 21:45 by gm_mike