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character_advancement [2017/11/24 21:43] gm_mike created |
character_advancement [2018/01/25 22:51] (current) gm_mike |
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Skills are divided into "basic", "advanced", and "capstone" skills. | Skills are divided into "basic", "advanced", and "capstone" skills. | ||
* Basic skills may be purchased by anybody. | * Basic skills may be purchased by anybody. | ||
- | * Advanced skills may only be purchased by a character who has been on an adventure while having at least 30 points of skills. | + | * Advanced skills may only be purchased by a character who has at least 20 points of basic skills. |
- | * Capstone skills may only be purchased by a character who has been on an adventure while having at least 60 points of skills. | + | * Capstone skills may only be purchased by a character who __has been on an adventure__ while having at least 60 points of skills. |
* Each character may have **only one** capstone skill from the standard skill pages. | * Each character may have **only one** capstone skill from the standard skill pages. | ||
* A character's capstone skill may be replaced. This doubles the cost of the new skill the first time it is done, triples the cost the second time it is done, etc. | * A character's capstone skill may be replaced. This doubles the cost of the new skill the first time it is done, triples the cost the second time it is done, etc. | ||
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Some skills will have prerequisites, as indicated in the skill description. In order to buy these skills, a character must have the prerequisites. Each skill may only be bought once, unless specified otherwise. | Some skills will have prerequisites, as indicated in the skill description. In order to buy these skills, a character must have the prerequisites. Each skill may only be bought once, unless specified otherwise. | ||
- | Characters can always obtain the equipment needed to use their skills between adventures - e.g. if a character has the shield skill, they can acquire a shield. If they lose the shield on an adventure, they can acquire a new one before the next adventure. | + | Characters can always obtain the equipment needed to use their skills between adventures - e.g. if a character has the shield skill, they can acquire a shield. If they lose the shield on an adventure, they can acquire a new one before the next adventure - but whether they can acquire one during the adventure is up to the GM. |
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+ | Some adventures may result in the character obtaining new abilities as a direct consequence of the adventure, often abilities which are not on the normal skill trees. Any such abilities should be notified to the LARPO team (who may make changes if appropriate) before the next adventure on which that character appears. Particularly powerful abilities may be deemed "capstone-level abilities", as noted above. |