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rules_for_running_adventures [2017/11/21 13:57]
gm_mike created
rules_for_running_adventures [2017/11/24 21:47] (current)
gm_mike
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     * New combat calls (in general, requests for these will be met with a suggestion of an existing call to use unless there is an extremely good reason that they are necessary). ​ This does not restrict the use of out of combat effects.     * New combat calls (in general, requests for these will be met with a suggestion of an existing call to use unless there is an extremely good reason that they are necessary). ​ This does not restrict the use of out of combat effects.
     * The nexus zones (the 12 pentagons on the map, where the elemental attunement is strongest)     * The nexus zones (the 12 pentagons on the map, where the elemental attunement is strongest)
 +    * The moons
     * Ascension to godhood, the destruction or creation of gods, or attempts at such (let us know what the NPC is planning, and we will let you know if it works). ​ For clarification,​ this does not include player-led attempts at ascension during an unrelated adventure.  ​     * Ascension to godhood, the destruction or creation of gods, or attempts at such (let us know what the NPC is planning, and we will let you know if it works). ​ For clarification,​ this does not include player-led attempts at ascension during an unrelated adventure.  ​
     * Attempts to create something which does not contain all 6 elements (e.g. to remove all traces of void from a thing and make it eternal, or to create something consisting purely of one element).     * Attempts to create something which does not contain all 6 elements (e.g. to remove all traces of void from a thing and make it eternal, or to create something consisting purely of one element).
-    * The creation of artificial intelligence or sentience, or of artificial life. 
     * Entities capable of giving out blessings, curses, or other effects without a physical explanation     * Entities capable of giving out blessings, curses, or other effects without a physical explanation
-  ​* The following may not appear on adventures, unless run by the LARPO team (at which point they will be either globally allowed or moved to the above list.  Some of these do not exist in setting, some are associated with planned future plot:+    * Communication with the homeworld (this will generally not be feasible within the scope of an adventure) 
 +  ​* The following may not appear on adventures, unless run by the LARPO team (at which point they will be either globally allowed or moved to the above list.  Some of these do not exist in setting, some are associated with major planned future plot:
     * Intelligent life native to the planet (dog-level intelligence is acceptable, e.g. pack hunting and learned behaviours, but not tool use).     * Intelligent life native to the planet (dog-level intelligence is acceptable, e.g. pack hunting and learned behaviours, but not tool use).
     * Intelligent life from other planets     * Intelligent life from other planets
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     * Previously unknown gods     * Previously unknown gods
     * New elements     * New elements
 +    * Other planets
   * If a player does something which would appear to be successful and would result in a disallowed topic occurring on the adventure, and none of the LARPO team are present to adjudicate, then that action will have an effect for the remainder of the adventure (which may be the desired effect, so long as it is confined to the physical plane((i.e. temporarily gaining godlike power without actual ascension to godhood))), and the player and GM should contact the LARPO team for further consequences. ​ Unwise experimentation often appears successful in the short term, and then has unforeseen effects later.   * If a player does something which would appear to be successful and would result in a disallowed topic occurring on the adventure, and none of the LARPO team are present to adjudicate, then that action will have an effect for the remainder of the adventure (which may be the desired effect, so long as it is confined to the physical plane((i.e. temporarily gaining godlike power without actual ascension to godhood))), and the player and GM should contact the LARPO team for further consequences. ​ Unwise experimentation often appears successful in the short term, and then has unforeseen effects later.
rules_for_running_adventures.1511272666.txt.gz · Last modified: 2017/11/21 13:57 by gm_mike