User Tools

Site Tools


proposed_changes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
proposed_changes [2017/12/02 19:14]
gm_mike created
proposed_changes [2017/12/02 19:19] (current)
gm_mike [Healing]
Line 7: Line 7:
 Issue: ​ Damage an armour system makes the numbers really hard to keep track of, and is generally a bit brain melting. Issue: ​ Damage an armour system makes the numbers really hard to keep track of, and is generally a bit brain melting.
  
-Potential ​Solutions:+Potential ​Solution:
  
   * Weapon strikes deal 3 hits to someone in no armour, 2 hits to someone in light armour, 1 hit to someone in heavy armour. ​ Wielding a 2h weapon allows you to call QUAD every 5s (counts towards 5s rule for calls, so means you can do more calls OR more damage)   * Weapon strikes deal 3 hits to someone in no armour, 2 hits to someone in light armour, 1 hit to someone in heavy armour. ​ Wielding a 2h weapon allows you to call QUAD every 5s (counts towards 5s rule for calls, so means you can do more calls OR more damage)
Line 32: Line 32:
 Add healing to more classes, and improve the core skills healing tree. Add healing to more classes, and improve the core skills healing tree.
  
-Priest of Aria feels like about the right rate of healing, other classes are likely to be more mass healing (magisters),​ more burst healing (i.e. higher ​amounts ​but limited use) (adept?), or bonus between encounter stuff (crafter? - potentially allow upgrading one person'​s armour for an encounter?​).+Priest of Aria feels like about the right rate of healing, other classes are likely to be more mass healing (magisters) ​at lower rate, more burst healing (i.e. higher ​rate but limited use) (adept?), or bonus between encounter stuff (crafter? - potentially allow upgrading one person'​s armour for an encounter?​).
  
 Starfarer'​s probably don't get their own healing, because it's basically impossible to make fit with their metaphysic in a way that doesn'​t result in time travel being a thing - but their ability to bug out of encounters likely gives them enough support utility. Starfarer'​s probably don't get their own healing, because it's basically impossible to make fit with their metaphysic in a way that doesn'​t result in time travel being a thing - but their ability to bug out of encounters likely gives them enough support utility.
proposed_changes.1512242040.txt.gz · Last modified: 2017/12/02 19:14 by gm_mike