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priest [2017/11/24 21:45] gm_mike created |
priest [2018/01/26 10:21] (current) gm_mike |
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====== Priest Skills ====== | ====== Priest Skills ====== | ||
- | Priests are those whose devotion to their god (either Aria, Herrel, Ivasha, Minn, or Luphresie) has shown itself in the blessing of the god passing through them and creating miraculous effects. Each spell below has a chant time associated with it and, so long as you are uninterrupted, after the chant time you may activate the associated effect. To be interrupted you must be struck with a MUTE, WOUND, or STUN call. | + | Priests are those whose devotion to their god (either Aria, Herrel, Ivasha, Minn, or Luphresie) has shown itself in the blessing of the god passing through them and creating miraculous effects. Each spell below has a chant time associated with it and, so long as you are uninterrupted, after the chant time you may activate the associated effect. Chanting need not be verbal, but must be roleplay which is obviously venerating your god (e.g. dance or other ritualised movement). Your chant will be interrupted if you are struck with a MUTE, WOUND, ENRAGE or STUN call. |
You may only pick skills associated with one of the gods, and those marked as Other Skills. | You may only pick skills associated with one of the gods, and those marked as Other Skills. | ||
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=== Priority Targets === | === Priority Targets === | ||
- | After chanting for thirty (30) seconds, you may call PERMANENT DISARM. If you use this skill again, within the same encounter, the last weapon DISARMED may be picked up again. | + | After chanting for thirty (30) seconds, you may call DISARM at range. For the next thirty (30) seconds, if that weapon is picked up you may call disarm on it again. |
- | //XP Cost: 7//\\ | + | //XP Cost: 8//\\ |
//Prerequisite: In Good Faith//\\ | //Prerequisite: In Good Faith//\\ | ||
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After chanting for twenty (20) seconds, you may call EXPOSE; five (5) seconds later you **must** call FORTIFY on the same target. | After chanting for twenty (20) seconds, you may call EXPOSE; five (5) seconds later you **must** call FORTIFY on the same target. | ||
- | //XP Cost: 6//\\ | + | //XP Cost: 7//\\ |
//Prerequisite: None//\\ | //Prerequisite: None//\\ | ||
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=== Dual-Pronged === | === Dual-Pronged === | ||
- | After chanting for twenty (20) seconds you may call STUN against a foe that is being attacked in melee by you and one other. | + | After chanting for fifteen (15) seconds you may call STUN against a foe that is being attacked in melee by you and one other. |
//XP Cost: 6//\\ | //XP Cost: 6//\\ | ||
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=== Disrupt Their Strategy === | === Disrupt Their Strategy === | ||
- | After chanting for twenty (20) seconds you may either call TAUNT on an enemy at range, or REPEL on a foe in melee combat with one of your allies. | + | After chanting for fifteen (15) seconds you may either call TAUNT on an enemy at range, or REPEL on a foe in melee combat with one of your allies. |
//XP Cost: 7//\\ | //XP Cost: 7//\\ | ||
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=== Open A Hole === | === Open A Hole === | ||
- | After chanting for thirty (30) seconds you may call ARCED DISARM. | + | After chanting for twenty (20) seconds you may call ARCED DISARM. |
//XP Cost: 6//\\ | //XP Cost: 6//\\ | ||
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After chanting for fifteen (15) seconds, you may call TAUNT at range. | After chanting for fifteen (15) seconds, you may call TAUNT at range. | ||
- | //XP Cost: 6//\\ | + | //XP Cost: 5//\\ |
//Prerequisite: None//\\ | //Prerequisite: None//\\ | ||
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=== A Revealed Truth === | === A Revealed Truth === | ||
- | After chanting for twenty-five (25) seconds, you may call MASS EXPOSE; when you do this, you must take the EXPOSE effect on yourself. | + | After chanting for twenty (20) seconds, you may call MASS EXPOSE; when you do this, you must take the EXPOSE effect on yourself. |
//XP Cost: 8//\\ | //XP Cost: 8//\\ | ||
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=== A Ripe Bounty === | === A Ripe Bounty === | ||
- | After fifteen (15) seconds of chanting, you may call PARTY HEAL 3. | + | After fifteen (15) seconds of chanting, you may call MASS HEAL 3. |
//XP Cost: 8//\\ | //XP Cost: 8//\\ | ||
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=== The Water of Life === | === The Water of Life === | ||
- | Two (2) times per adventure, you may chant for thirty (30) seconds, and then every five (5) seconds of chanting after that you may either call STABILISE, or HEAL FULL (though the latter may be only called once for each player in the encounter). | + | Two (2) times per adventure, you may chant for thirty (30) seconds, and then every five (5) seconds of chanting after that you may either call HEAL 2, or HEAL FULL (though the latter may be only called once for each player in the encounter). |
//XP Cost: 15//\\ | //XP Cost: 15//\\ |