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magister [2017/11/24 21:45]
gm_mike created
magister [2018/01/25 22:52] (current)
gm_mike
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 ====== Magister Skills ====== ====== Magister Skills ======
  
-Magisters attempt to channel the //pure// forces of elemental magic through themselves. They have organised them into five schools, one for each accessible element, and have been broadly successful in accessing this magical power. While these spells can be cast with a minimal amount of incantation,​ the energy involved is taxing to the body. Each spell has an associated HP cost - reduce that from your overall number of HP when casting the spell - and may have other effects on you depending on the spell. You can reduce yourself to zero HP when casting, but only so long as you have exactly enough HP to cast the spell. (e.g. you could cast a 5HP spell if you had 5HP, but not if you had 4HP) +Magisters attempt to channel the //pure// forces of elemental magic through themselves. They have organised them into five schools, one for each accessible element, and have been broadly successful in accessing this magical power. While these spells can be cast with a minimal amount of incantation,​ the energy involved is taxing to the body. Each spell has an associated HP cost - reduce that from your overall number of HP when casting the spell - and may have other effects on you depending on the spell. You can reduce yourself to zero HP when casting, but only so long as you have exactly enough HP to cast the spell. (e.g. you could cast a 5HP spell if you had 5HP, but not if you had 4HP).  In addition, whenever you cast a spell, your maximum HP is reduced by one (1) for the rest of the encounter. ​ This effect stacks. ​ If you reduce yourself to zero maximum HP in this way, you die instantly.
  
 You may only by skills from one School, and from the Ritual School. You may only by skills from one School, and from the Ritual School.
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 === From My Life === === From My Life ===
  
-At the cost of 2HP you may call HEAL 4 at range. This may not target yourself.+At the cost of 2HP you may call PARTY HEAL 2. This does not affect you.
  
 //XP Cost: 5//\\ //XP Cost: 5//\\
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 === You Shall Be Restored === === You Shall Be Restored ===
  
-At the cost of 4HP you may call PARTY HEAL 4.+At the cost of 4HP you may call PARTY HEAL 4. This does not affect you.
  
 //XP Cost: 7//\\ //XP Cost: 7//\\
 //​Prerequisite:​ From My Life//\\ //​Prerequisite:​ From My Life//\\
 +
 +=== Revitalisation ===
 +
 +Once per encounter, you may call SELF HEAL FULL.  As with all Magister abilities, this will reduce your maximum HP by one (1).
 +
 +//XP Cost: 7//\\
 +//​Prerequisite:​ None//\\
  
 ==== Capstone Skills ==== ==== Capstone Skills ====
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 === The Fountain Ruptures === === The Fountain Ruptures ===
  
-At the cost of 4HP you may call BLAST REPEL at range.+At the cost of 6HP you may call BLAST REPEL at range.
  
-//XP Cost: 7//\\+//XP Cost: 8//\\
 //​Prerequisite:​ The Coursing Red AND An Extension of the Arm//\\ //​Prerequisite:​ The Coursing Red AND An Extension of the Arm//\\
  
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 === You Weapons Desert You === === You Weapons Desert You ===
  
-Three (3) times per adventure, at the cost of 8HP, you may call PERMANENT ​ARCED DISARM.+Three (3) times per adventure, at the cost of 8HP, you may call ARCED EMPOWERED ​DISARM ​ALL.
  
 //XP Cost: 12//\\ //XP Cost: 12//\\
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 === All Things Run Down === === All Things Run Down ===
  
-Two (2) times per adventure, at the cost of 10HP, you may call MASS PERMANENT ​WOUND LEGS.+Two (2) times per adventure, at the cost of 8HP, you may call MASS EMPOWERED ​WOUND LEGS.
  
-//XP Cost: 11//\\+//XP Cost: 10//\\
 //​Prerequisite:​ The Body Fails//\\ //​Prerequisite:​ The Body Fails//\\
  
magister.txt ยท Last modified: 2018/01/25 22:52 by gm_mike