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        <title>curiosity</title>
        <description></description>
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       <dc:date>2026-04-14T14:05:04+00:00</dc:date>
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                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/guilds?rev=1516920532&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/history?rev=1516920493&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/id?rev=1506591419&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/introlarp?rev=1507039901&amp;do=diff"/>
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                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/priest?rev=1516962097&amp;do=diff"/>
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                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/religion?rev=1516920515&amp;do=diff"/>
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                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/start?rev=1516920479&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/the_church_of_aria?rev=1516920553&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/the_church_of_herrel?rev=1516920556&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/the_church_of_ivasha?rev=1516920561&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/the_church_of_luphesie?rev=1516920571&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/the_church_of_minn?rev=1516920566&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/the_churches?rev=1516920547&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/the_elements?rev=1511559730&amp;do=diff"/>
                <rdf:li rdf:resource="http://curiosity.chaosdeathfish.com/the_new_world?rev=1516920521&amp;do=diff"/>
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        <title>curiosity</title>
        <link>http://curiosity.chaosdeathfish.com/</link>
        <url>http://curiosity.chaosdeathfish.com/_media/favicon.ico</url>
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    <item rdf:about="http://curiosity.chaosdeathfish.com/adept?rev=1516920727&amp;do=diff">
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        <dc:date>2018-01-25T22:52:07+00:00</dc:date>
        <title>adept</title>
        <link>http://curiosity.chaosdeathfish.com/adept?rev=1516920727&amp;do=diff</link>
        <description>Adept Skills

Adepts are those who try to understand and master their own bodies. This may come in many forms, but many end up developing in a martial direction. They see the elements through the human lens, and have developed paths that accentuate these. You may pick skills from any path</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/catpolicy?rev=1511559716&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-11-24T21:41:56+00:00</dc:date>
        <title>catpolicy</title>
        <link>http://curiosity.chaosdeathfish.com/catpolicy?rev=1511559716&amp;do=diff</link>
        <description>Conduct and Themes

All games run by the Oxford University Role-Playing Games Society are subject to the Conduct and Acceptable Themes Policy which can be found on the OURPGSoc website. It is expected that all GMs and players will be familiar with this policy when playing Redemption.

While Curiosity is not intended to be constantly dark in tone, there will be dark elements and GMs may wish to run adventures which deal with potentially upsetting themes. GMs should not, however, be attempting to …</description>
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        <dc:date>2018-01-25T22:51:51+00:00</dc:date>
        <title>character_advancement</title>
        <link>http://curiosity.chaosdeathfish.com/character_advancement?rev=1516920711&amp;do=diff</link>
        <description>Character Advancement

Each time you play a linear, you receive 3 experience points (XP).  You may gain an additional 2 XP by writing field reports. XP earned by a character may be spent only on that character, unless the character died, retired, or otherwise became unplayable during the linear.</description>
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    <item rdf:about="http://curiosity.chaosdeathfish.com/character_creation?rev=1516920703&amp;do=diff">
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        <dc:date>2018-01-25T22:51:43+00:00</dc:date>
        <title>character_creation</title>
        <link>http://curiosity.chaosdeathfish.com/character_creation?rev=1516920703&amp;do=diff</link>
        <description>Character Creation

All characters start with:

	*  15 hits
	*  The ability to wield 1 handed weapons (including wielding one in each hand)
	*  30 seconds of consciousness when dropped to zero hits, followed by 30 seconds of unconsciousness, followed by death</description>
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    <item rdf:about="http://curiosity.chaosdeathfish.com/characters?rev=1506513990&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-27T12:06:30+00:00</dc:date>
        <title>characters</title>
        <link>http://curiosity.chaosdeathfish.com/characters?rev=1506513990&amp;do=diff</link>
        <description>Character Biographies</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/contents?rev=1517000981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-26T21:09:41+00:00</dc:date>
        <title>contents</title>
        <link>http://curiosity.chaosdeathfish.com/contents?rev=1517000981&amp;do=diff</link>
        <description>*  Start
	*  What is Larp?
	*  Acceptable Themes Policy
	*  System Changelog
	*  Provide Feedback

----------

 For Players 

	*  Character Information
	*  Character Adventure Requests
	*  Adventure Summaries
	*  Setting Timeline
	*  Fiction set in the world of Curiosity

----------

 Setting Information 

	*  History
	*  The Elements
	*  Science and Technology
	*  Politics and Culture
	*  Religion
	*  The New World
	*  Life Aboard Ship

Factions

	*  Guilds
	*  Universities
	*  The Churches
		*…</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/core_rules?rev=1516920697&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:51:37+00:00</dc:date>
        <title>core_rules</title>
        <link>http://curiosity.chaosdeathfish.com/core_rules?rev=1516920697&amp;do=diff</link>
        <description>Core Rules

Combat

Hits

At base, characters have 15 hits.  Hits are global, and all areas are valid targets except for the head.  Hits to a hand holding a weapon (up to the wrist) count as a hit to the weapon.  Hands which are holding non-LARP safe objects should not be hit, as this may damage the LARP weapon.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:51:56+00:00</dc:date>
        <title>core_skills</title>
        <link>http://curiosity.chaosdeathfish.com/core_skills?rev=1516920716&amp;do=diff</link>
        <description>Core Skills

Defence Tree

Basic Skills

Use Light Armour

You may use light armour, and gain the benefits from wearing it.

XP Cost: 3

Prerequisite: None


Use Shield

You may use a shield to block blows in melee combat.

XP Cost: 5

Prerequisite: None</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/counterculture?rev=1516920575&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:49:35+00:00</dc:date>
        <title>counterculture</title>
        <link>http://curiosity.chaosdeathfish.com/counterculture?rev=1516920575&amp;do=diff</link>
        <description>Counterculture

While the world at large may be united under the banner of political unity and a system of organisations, there are always going to be those who don't fit within any given system. An individual might take issue with their organisation, or their organisation take issue with them, leaving them abandoned and factionless.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/crafter?rev=1516981505&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-26T15:45:05+00:00</dc:date>
        <title>crafter</title>
        <link>http://curiosity.chaosdeathfish.com/crafter?rev=1516981505&amp;do=diff</link>
        <description>Crafter Skills

Crafters, rather than having a number of skills denoting what they can do, have a number of components that can be applied to weapons, shields, and armour to enhance their abilities. At the beginning of the adventure, you may attach your owned components as you would like, and you may rearrange your components once per adventure during the lunch encounter.  When attaching or rearranging components, you are subject to the following restrictions:</description>
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        <dc:date>2018-01-25T22:52:20+00:00</dc:date>
        <title>economy</title>
        <link>http://curiosity.chaosdeathfish.com/economy?rev=1516920740&amp;do=diff</link>
        <description>Economy

Several changes will be made to this page before release.  We will have an actual economy, with some low-level and utility consumable items, but we are still figuring out the details

While there is a thriving economy of buying and selling in setting, this is mostly below the abstraction layer mechanically.  In particular, characters will not have a numerically defined amount of money.  Instead, characters may buy skills which represent general levels of wealth.  For example, when faced…</description>
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        <dc:date>2018-01-25T22:48:52+00:00</dc:date>
        <title>guilds</title>
        <link>http://curiosity.chaosdeathfish.com/guilds?rev=1516920532&amp;do=diff</link>
        <description>Guilds

All legal trade and industry on the homeworld is controlled by one of the many official crafters’ unions, mercantile associations, and other professional interest groups known generally and collective as ‘the guilds’. Most people are employed in some sort of industry, most people belong to some sort of guild.</description>
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        <dc:date>2018-01-25T22:48:13+00:00</dc:date>
        <title>history</title>
        <link>http://curiosity.chaosdeathfish.com/history?rev=1516920493&amp;do=diff</link>
        <description>History

	&quot; The march of civilisation presses ever on. If the first person to refine energy into a fire to heat their food could see the starships we have before you today, their amazement would outweigh even mine... &quot;

 -- From a speech at the launch ceremony of the</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/id?rev=1506591419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-28T09:36:59+00:00</dc:date>
        <title>id</title>
        <link>http://curiosity.chaosdeathfish.com/id?rev=1506591419&amp;do=diff</link>
        <description>Gm Jasper



Email: &lt;gm jasper@curiosity.chaosdeathfish.com&gt;

bio</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/introlarp?rev=1507039901&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-10-03T14:11:41+00:00</dc:date>
        <title>introlarp</title>
        <link>http://curiosity.chaosdeathfish.com/introlarp?rev=1507039901&amp;do=diff</link>
        <description>Baby don't hurt me, Don't hurt me, No more</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/life_aboard_ship?rev=1516920528&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:48:48+00:00</dc:date>
        <title>life_aboard_ship</title>
        <link>http://curiosity.chaosdeathfish.com/life_aboard_ship?rev=1516920528&amp;do=diff</link>
        <description>Life Aboard Ship

The Curiosity Mission was originally conceived of as a project within the Church of Minn, following a religious impetus from the Gold of Salt and Energy. The scientific processes needed to get a ship full of people to another planet were long and costly, but the mission soon attracted attention from the universities and guilds, both sensing a chance to make a profit.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/magister?rev=1516920723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:52:03+00:00</dc:date>
        <title>magister</title>
        <link>http://curiosity.chaosdeathfish.com/magister?rev=1516920723&amp;do=diff</link>
        <description>Magister Skills

Magisters attempt to channel the pure forces of elemental magic through themselves. They have organised them into five schools, one for each accessible element, and have been broadly successful in accessing this magical power. While these spells can be cast with a minimal amount of incantation, the energy involved is taxing to the body. Each spell has an associated HP cost - reduce that from your overall number of HP when casting the spell - and may have other effects on you dep…</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/politics_and_culture?rev=1516920511&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:48:31+00:00</dc:date>
        <title>politics_and_culture</title>
        <link>http://curiosity.chaosdeathfish.com/politics_and_culture?rev=1516920511&amp;do=diff</link>
        <description>Politics and Culture

The world has long since moved on from the petty distinctions of a world where loyalties are based on something as arbitrary as the patch of soil where an individual happened to be born. Now, all of humanity is united under the single banner of a world government, known as the Commonwealth, carefully shaped to provide only minimal guidance to provide the greatest freedom for all the world's inhabitants. Governance on a lower level tends to be provided by the various profess…</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/priest?rev=1516962097&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-26T10:21:37+00:00</dc:date>
        <title>priest</title>
        <link>http://curiosity.chaosdeathfish.com/priest?rev=1516962097&amp;do=diff</link>
        <description>Priest Skills

Priests are those whose devotion to their god (either Aria, Herrel, Ivasha, Minn, or Luphresie) has shown itself in the blessing of the god passing through them and creating miraculous effects. Each spell below has a chant time associated with it and, so long as you are uninterrupted, after the chant time you may activate the associated effect. Chanting need not be verbal, but must be roleplay which is obviously venerating your god (e.g. dance or other ritualised movement). Your c…</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/proposed_changes?rev=1512242376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-12-02T19:19:36+00:00</dc:date>
        <title>proposed_changes</title>
        <link>http://curiosity.chaosdeathfish.com/proposed_changes?rev=1512242376&amp;do=diff</link>
        <description>Proposed Changes

This page documents proposed changes to the system following the playtest, for comment by the players.

Damage and Armour

Issue:  Damage an armour system makes the numbers really hard to keep track of, and is generally a bit brain melting.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/religion?rev=1516920515&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:48:35+00:00</dc:date>
        <title>religion</title>
        <link>http://curiosity.chaosdeathfish.com/religion?rev=1516920515&amp;do=diff</link>
        <description>Religion

Although by no means ubiquitous, religion is an important aspect of most people’s lives. Even for those who do not worship any specific god, the Churches exert a considerable moral and political influence over people’s lives. For those who do, they provide both a spiritual guiding point and a means of interacting with those outside of the natural social circles of interest groups.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/rules_for_running_adventures?rev=1511560038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-11-24T21:47:18+00:00</dc:date>
        <title>rules_for_running_adventures</title>
        <link>http://curiosity.chaosdeathfish.com/rules_for_running_adventures?rev=1511560038&amp;do=diff</link>
        <description>Rules for Running Adventures

The following rules apply to all adventures run in Curiosity.  If an adventure breaks these rules, it is considered to be non-canon.  Players, monsters, and GMs gain experience for the adventure, and players gain experience as if they had submitted exploration reports up to the cap, but the GM does not receive experience for writing the debrief and no other consequences of the adventure occur IC (including any perks gained by players on the adventure).</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/running_an_adventure?rev=1516920749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:52:29+00:00</dc:date>
        <title>running_an_adventure</title>
        <link>http://curiosity.chaosdeathfish.com/running_an_adventure?rev=1516920749&amp;do=diff</link>
        <description>Running An Adventure

The first thing you need to run an adventure is an idea.  What is happening, why is it happening, how can the players affect it, and why are they there?

For example “There are bandits preying on supply drops to ISMC mines.  They are from a Free People's Movement commune which is dangerously low on supplies.  The players can stop them, help them, or broker a deal.  The players have been hired by ISMC to look into this.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/science_and_technology?rev=1511559734&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-11-24T21:42:14+00:00</dc:date>
        <title>science_and_technology</title>
        <link>http://curiosity.chaosdeathfish.com/science_and_technology?rev=1511559734&amp;do=diff</link>
        <description>Science and Technology

Summary

	*  Technology level is near-future space sci-fi.
	*  People can interface directly with machines, allowing them to focus their lenses through the machines and magnify the effect of their abilities.
	*  The following technologies exist:</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/ship_hierarchy?rev=1516920582&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:49:42+00:00</dc:date>
        <title>ship_hierarchy</title>
        <link>http://curiosity.chaosdeathfish.com/ship_hierarchy?rev=1516920582&amp;do=diff</link>
        <description>Ship Hierarchy

A unique feature of the Curiosity mission is that of the ship itself. The mission is a multidisciplinary exercise on a scale never seen before, needing people with a wide range of different talents and abilities to ensure that the ship can run. Although coming, in fact, from many different interest groups, for the purposes of the mission these people have been grouped together into a single, unified body: that of the</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/starfarer?rev=1516966021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-26T11:27:01+00:00</dc:date>
        <title>starfarer</title>
        <link>http://curiosity.chaosdeathfish.com/starfarer?rev=1516966021&amp;do=diff</link>
        <description>Starfarer Skills

Starfarer's primary use it to plot out courses through the cosmos, and to guide ships safely along said courses. Many of their abilities come from a natural affinity to understanding the fundamental lenses of the elements, and this creates movements and attacks that some would see as magical or unnatural. You make pick skills from any tree.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/start?rev=1516920479&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:47:59+00:00</dc:date>
        <title>start</title>
        <link>http://curiosity.chaosdeathfish.com/start?rev=1516920479&amp;do=diff</link>
        <description>Curiosity

Curiosity is a proposal to replace the current Live Action Roleplaying Game (LARP) run in Shotover Country Park in Oxford (UK) on Saturday afternoons under the auspices of OURPGSoc (the Oxford University RolePlaying Games Society).  It is run by a LARPO team consisting of Mike, Matilda, and Jasper Rose.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/the_church_of_aria?rev=1516920553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:49:13+00:00</dc:date>
        <title>the_church_of_aria</title>
        <link>http://curiosity.chaosdeathfish.com/the_church_of_aria?rev=1516920553&amp;do=diff</link>
        <description>The Church of Aria

The Church of Aria is somewhat less open and welcoming than others. While all worshippers are welcomed, one gets the impression that some are welcomed only reluctantly. More than most, this church is seen to have ‘standards’. Despite this - or maybe because of it - the church is still fairly popular, with devotees largely including those who see themselves as being, in some way, artists.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/the_church_of_herrel?rev=1516920556&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:49:16+00:00</dc:date>
        <title>the_church_of_herrel</title>
        <link>http://curiosity.chaosdeathfish.com/the_church_of_herrel?rev=1516920556&amp;do=diff</link>
        <description>The Church of Herrel

The wealthiest of the churches due to its association with trade and industry, Herrel’s church has a disproportionate amount of influence for its size. It is a very practical one, and welcomes all who are industrious and willing to work and participate. Merchants, industrialists, and so on tend to worship Herrel, along with many farmers, miners and the like. Herrell appeals to both the rich and the poor, teaching that the rich got where they are through hard work, and the p…</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/the_church_of_ivasha?rev=1516920561&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:49:21+00:00</dc:date>
        <title>the_church_of_ivasha</title>
        <link>http://curiosity.chaosdeathfish.com/the_church_of_ivasha?rev=1516920561&amp;do=diff</link>
        <description>The Church of Ivasha

The Church of Ivasha is comprised mostly of solitary worshippers (lay, or otherwise). This is in part because the church has fallen out of favour, and in part because of the self-sufficient demands of a God of generals and tacticians. As Ivasha is all about the elegant, cunning, and intelligent war so the church often finds itself being dragged into areas where these skills are of applicable use. This is often begrudgingly done, but it is not unusual to find worshippers of …</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/the_church_of_luphesie?rev=1516920571&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:49:31+00:00</dc:date>
        <title>the_church_of_luphesie</title>
        <link>http://curiosity.chaosdeathfish.com/the_church_of_luphesie?rev=1516920571&amp;do=diff</link>
        <description>The Church of Luphesie

The Church of Luphesie has a free-moving, egalitarian structure, welcoming lay worshippers and would-be clergy alike. There is very little hierarchy, though there is a general convocation every year to determine matters important to the church. Those who spend a lot of their life outside often worship Luphesie, though their wild nature may put off, or example, farmers. Their association with freedom means they have, historically, also appealed to those who may consider th…</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/the_church_of_minn?rev=1516920566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:49:26+00:00</dc:date>
        <title>the_church_of_minn</title>
        <link>http://curiosity.chaosdeathfish.com/the_church_of_minn?rev=1516920566&amp;do=diff</link>
        <description>The Church of Minn

One of the most popular and influential churches, the Church of Minn drives people to discover, create, improve and experience. The structure of the church is in some ways similar to the universities, with many of the clergy involved in personal projects of research as well as leading worship. Worshippers of Minn come from all sectors of society; as a god focused on the human spirit, their draw is generally strong. However, there is a tendency among academics to be drawn to t…</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/the_churches?rev=1516920547&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:49:07+00:00</dc:date>
        <title>the_churches</title>
        <link>http://curiosity.chaosdeathfish.com/the_churches?rev=1516920547&amp;do=diff</link>
        <description>The Churches

The five churches, corresponding to the five gods, each form a major, worldwide organisation, with internal structures and hierarchy. The majority of people who worship in a church are members of other organisations who go to the church to worship, but some choose to dedicate their lives to religion. For these people, the churches are the organisation they are part of.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/the_elements?rev=1511559730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-11-24T21:42:10+00:00</dc:date>
        <title>the_elements</title>
        <link>http://curiosity.chaosdeathfish.com/the_elements?rev=1511559730&amp;do=diff</link>
        <description>The Elements

Summary

	*  There are 6 elements.
	*  Everything physical is made from differing amounts of all 6 elements.
	*  The elements may be viewed as several different sets of 6 concepts, each set of concepts is known as a “lens”.
	*  The Physical Lens, relates generally to physical objects.  The name of an element in the physical lens is often used as the generic name for that element. The physical lens consists of Void, Energy, Air, Water, Metal, and Salt.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/the_new_world?rev=1516920521&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:48:41+00:00</dc:date>
        <title>the_new_world</title>
        <link>http://curiosity.chaosdeathfish.com/the_new_world?rev=1516920521&amp;do=diff</link>
        <description>The New World

While many planets with the potential for settlement have been detected, one, about 20 auds away, caught the particular attention of scientists. While the physical features of the planet appeared hospitable there was a peculiar sort of geographical attunement to certain elements, organised in zones around twelve elemental ‘poles’. Nicknamed Hexographia for the roughly hexagonal shape these zones seem to take, it is to this planet that the New World mission has been sent.</description>
    </item>
    <item rdf:about="http://curiosity.chaosdeathfish.com/universities?rev=1516920539&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-01-25T22:48:59+00:00</dc:date>
        <title>universities</title>
        <link>http://curiosity.chaosdeathfish.com/universities?rev=1516920539&amp;do=diff</link>
        <description>Universities

The universities of the world are the primary homes both of learning and of research, as well as serving as repositories for accumulated knowledge. Most people who are members of universities have chosen academia and research as their career, but it not unknown for individuals to choose to take a lower-level course in order to enhance their understanding of the world, either for professional development or for pleasure.</description>
    </item>
</rdf:RDF>
