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        <title>curiosity</title>
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        <dc:date>2018-01-26T21:09:41+00:00</dc:date>
        <dc:creator>gm_mike</dc:creator>
        <title>contents</title>
        <link>http://curiosity.chaosdeathfish.com/contents?rev=1517000981&amp;do=diff</link>
        <description>*  Start
	*  What is Larp?
	*  Acceptable Themes Policy
	*  System Changelog
	*  Provide Feedback

----------

 For Players 

	*  Character Information
	*  Character Adventure Requests
	*  Adventure Summaries
	*  Setting Timeline
	*  Fiction set in the world of Curiosity

----------

 Setting Information 

	*  History
	*  The Elements
	*  Science and Technology
	*  Politics and Culture
	*  Religion
	*  The New World
	*  Life Aboard Ship

Factions

	*  Guilds
	*  Universities
	*  The Churches
		*…</description>
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        <dc:date>2018-01-26T15:45:05+00:00</dc:date>
        <dc:creator>gm_mike</dc:creator>
        <title>crafter</title>
        <link>http://curiosity.chaosdeathfish.com/crafter?rev=1516981505&amp;do=diff</link>
        <description>Crafter Skills

Crafters, rather than having a number of skills denoting what they can do, have a number of components that can be applied to weapons, shields, and armour to enhance their abilities. At the beginning of the adventure, you may attach your owned components as you would like, and you may rearrange your components once per adventure during the lunch encounter.  When attaching or rearranging components, you are subject to the following restrictions:</description>
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        <dc:date>2018-01-26T11:27:01+00:00</dc:date>
        <dc:creator>gm_mike</dc:creator>
        <title>starfarer</title>
        <link>http://curiosity.chaosdeathfish.com/starfarer?rev=1516966021&amp;do=diff</link>
        <description>Starfarer Skills

Starfarer's primary use it to plot out courses through the cosmos, and to guide ships safely along said courses. Many of their abilities come from a natural affinity to understanding the fundamental lenses of the elements, and this creates movements and attacks that some would see as magical or unnatural. You make pick skills from any tree.</description>
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        <title>priest</title>
        <link>http://curiosity.chaosdeathfish.com/priest?rev=1516962097&amp;do=diff</link>
        <description>Priest Skills

Priests are those whose devotion to their god (either Aria, Herrel, Ivasha, Minn, or Luphresie) has shown itself in the blessing of the god passing through them and creating miraculous effects. Each spell below has a chant time associated with it and, so long as you are uninterrupted, after the chant time you may activate the associated effect. Chanting need not be verbal, but must be roleplay which is obviously venerating your god (e.g. dance or other ritualised movement). Your c…</description>
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        <dc:date>2018-01-25T22:52:29+00:00</dc:date>
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        <title>running_an_adventure - created</title>
        <link>http://curiosity.chaosdeathfish.com/running_an_adventure?rev=1516920749&amp;do=diff</link>
        <description>Running An Adventure

The first thing you need to run an adventure is an idea.  What is happening, why is it happening, how can the players affect it, and why are they there?

For example “There are bandits preying on supply drops to ISMC mines.  They are from a Free People's Movement commune which is dangerously low on supplies.  The players can stop them, help them, or broker a deal.  The players have been hired by ISMC to look into this.</description>
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        <dc:date>2018-01-25T22:52:20+00:00</dc:date>
        <dc:creator>gm_mike</dc:creator>
        <title>economy</title>
        <link>http://curiosity.chaosdeathfish.com/economy?rev=1516920740&amp;do=diff</link>
        <description>Economy

Several changes will be made to this page before release.  We will have an actual economy, with some low-level and utility consumable items, but we are still figuring out the details

While there is a thriving economy of buying and selling in setting, this is mostly below the abstraction layer mechanically.  In particular, characters will not have a numerically defined amount of money.  Instead, characters may buy skills which represent general levels of wealth.  For example, when faced…</description>
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        <dc:date>2018-01-25T22:52:07+00:00</dc:date>
        <dc:creator>gm_mike</dc:creator>
        <title>adept</title>
        <link>http://curiosity.chaosdeathfish.com/adept?rev=1516920727&amp;do=diff</link>
        <description>Adept Skills

Adepts are those who try to understand and master their own bodies. This may come in many forms, but many end up developing in a martial direction. They see the elements through the human lens, and have developed paths that accentuate these. You may pick skills from any path</description>
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        <dc:date>2018-01-25T22:52:03+00:00</dc:date>
        <dc:creator>gm_mike</dc:creator>
        <title>magister</title>
        <link>http://curiosity.chaosdeathfish.com/magister?rev=1516920723&amp;do=diff</link>
        <description>Magister Skills

Magisters attempt to channel the pure forces of elemental magic through themselves. They have organised them into five schools, one for each accessible element, and have been broadly successful in accessing this magical power. While these spells can be cast with a minimal amount of incantation, the energy involved is taxing to the body. Each spell has an associated HP cost - reduce that from your overall number of HP when casting the spell - and may have other effects on you dep…</description>
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        <dc:creator>gm_mike</dc:creator>
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        <link>http://curiosity.chaosdeathfish.com/core_skills?rev=1516920716&amp;do=diff</link>
        <description>Core Skills

Defence Tree

Basic Skills

Use Light Armour

You may use light armour, and gain the benefits from wearing it.

XP Cost: 3

Prerequisite: None


Use Shield

You may use a shield to block blows in melee combat.

XP Cost: 5

Prerequisite: None</description>
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        <title>character_advancement</title>
        <link>http://curiosity.chaosdeathfish.com/character_advancement?rev=1516920711&amp;do=diff</link>
        <description>Character Advancement

Each time you play a linear, you receive 3 experience points (XP).  You may gain an additional 2 XP by writing field reports. XP earned by a character may be spent only on that character, unless the character died, retired, or otherwise became unplayable during the linear.</description>
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        <title>character_creation</title>
        <link>http://curiosity.chaosdeathfish.com/character_creation?rev=1516920703&amp;do=diff</link>
        <description>Character Creation

All characters start with:

	*  15 hits
	*  The ability to wield 1 handed weapons (including wielding one in each hand)
	*  30 seconds of consciousness when dropped to zero hits, followed by 30 seconds of unconsciousness, followed by death</description>
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        <dc:creator>gm_mike</dc:creator>
        <title>core_rules</title>
        <link>http://curiosity.chaosdeathfish.com/core_rules?rev=1516920697&amp;do=diff</link>
        <description>Core Rules

Combat

Hits

At base, characters have 15 hits.  Hits are global, and all areas are valid targets except for the head.  Hits to a hand holding a weapon (up to the wrist) count as a hit to the weapon.  Hands which are holding non-LARP safe objects should not be hit, as this may damage the LARP weapon.</description>
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        <dc:creator>gm_mike</dc:creator>
        <title>ship_hierarchy</title>
        <link>http://curiosity.chaosdeathfish.com/ship_hierarchy?rev=1516920582&amp;do=diff</link>
        <description>Ship Hierarchy

A unique feature of the Curiosity mission is that of the ship itself. The mission is a multidisciplinary exercise on a scale never seen before, needing people with a wide range of different talents and abilities to ensure that the ship can run. Although coming, in fact, from many different interest groups, for the purposes of the mission these people have been grouped together into a single, unified body: that of the</description>
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