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core_skills
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====== Core Skills ====== ===== Defence Tree ===== ==== Basic Skills ==== === Use Light Armour === You may use light armour, and gain the benefits from wearing it. //XP Cost: 3//\\ //Prerequisite: None//\\ === Use Shield === You may use a shield to block blows in melee combat. //XP Cost: 5//\\ //Prerequisite: None//\\ === Extra Hits 1 === You add an extra 2HP to your maximum number. //XP Cost: 5//\\ //Prerequisite: None//\\ ==== Advanced Skills ==== === Advanced Armour Use === While wearing armour (either light or heavy) you may call SELF FORTIFY one (1) time per encounter. //XP Cost: 5//\\ //Prerequisite: Use Light Armour//\\ === Use Heavy Armour === You may use heavy armour, and gain the benefits from wearing it. //XP Cost: 8//\\ //Prerequisite: Advanced Armour Use//\\ === Extra Hits 2 === You add an extra 2HP to your maximum number. //XP Cost: 5//\\ //Prerequisite: Extra Hits 1//\\ === Extra Hits 3 === You add an extra 1HP to your maximum number. //XP Cost: 3//\\ //Prerequisite: Extra Hits 2//\\ ---- ===== Healing Tree ===== ==== Basic Skills ==== === Emergency Stabilisation === With ten (10) seconds of appropriate roleplay you may call STABILISE on an unconscious, human character, one (1) time per encounter. //XP Cost: 2//\\ //Prerequisite: None//\\ ==== Advanced Skills ==== === Stabilisation === With ten (10) seconds of appropriate roleplay you may call STABILISE on an unconscious, human character, any number of times per encounter. //XP Cost: 3//\\ //Prerequisite: Emergency Stabilisation//\\ === Staunch === With ten (10) seconds of appropriate roleplay you may call HEAL 2 on a human character, one (1) time per encounter. //XP Cost: 3//\\ //Prerequisite: Stabilisation//\\ ---- ===== One-Handed Focus ===== ==== Basic Skills ==== === Heavy Blow === You may call STRIKEDOWN by blow with a one handed weapon, one (1) time per encounter. //XP Cost: 3//\\ //Prerequisite: None//\\ === Biting Steel === You may call DISARM by blow with a one handed weapon, one (1) time per encounter. //XP Cost: 3//\\ //Prerequisite: None//\\ ==== Advanced Skills ==== === Duel Wielding Proficiency === You may double the number of calls this tree gives you access to when wielding a one handed weapon in each hand. //XP Cost: 7//\\ //Prerequisite: None//\\ === Staggering Blow === You may call STRIKEDOWN by blow with a one handed weapon, two (2) times per encounter. //XP Cost: 6//\\ //Prerequisite: Heavy Blow//\\ === Elegant Parry === You may call DISARM by blow with a one handed weapon, one (1) time per encounter. //XP Cost: 5//\\ //Prerequisite: Biting Steel//\\ === Hamstrung === You may call WOUND by blow with a one handed weapon, two (2) times per encounter. //XP Cost: 6//\\ //Prerequisite: None//\\ ==== Capstone Skills ==== === Hail of Blows === For three (3) encounters per adventure, you may make any call on this tree every ten (10) seconds. //XP Cost: 12//\\ //Prerequisite: Any two of: Staggering Blow, Elegant Parry, or Hamstrung//\\ ---- ===== Two-Handed Focus ===== ==== Basic Skills ==== === Use Two-Handed Weapon === You may use a Two-Handed weapon while in combat. //XP Cost: 5//\\ //Prerequisite: None//\\ === Weight of Iron === You may call STRIKEDOWN by blow with a two-handed weapon, two (2) times per encounter. //XP Cost: 6//\\ //Prerequisite: None//\\ === Sunder === You may call WOUND by blow with a two-handed weapon, one (1) time per encounter. //XP Cost: 5//\\ //Prerequisite: None//\\ ==== Advanced Skills ==== === Hilt-Strike === You may call DISARM by blow with a two-handed weapon, one (1) time per encounter. //XP Cost: 5//\\ //Prerequisite: None//\\ === Beaten Down === You may call STRIKEDOWN by blow with a two-handed weapon, two (2) times per encounter. //XP Cost: 6//\\ //Prerequisite: Weight of Iron//\\ === Broken Limbs === You may call WOUND by blow with a two-handed weapon, one (1) time per encounter. //XP Cost: 5//\\ //Prerequisite: Sunder//\\ ==== Capstone Skills ==== === Fatal Strike === Five (5) times per adventure, when making a call from this tree, you may apply the modifier PERMANENT to it. //XP Cost: 10//\\ //Prerequisite: Any two of: Hilt-Strike, Beaten Down, and Broken Limbs//\\ ---- ===== Wealth Skills ===== ==== Advanced Skills ==== === Advanced Wealth === Due to one reason or another, your character is more than averagely wealthy. While this is not given an exact number it makes it easier for you to acquire the goods and services you need, and money opens all sorts of doors. //XP Cost: 8//\\ //Prerequisite: None//\\ ==== Capstone Skills ==== === Fortune === While you would have be considered //very// wealthy back on the homeland, out here on the new world you are one of the most wealthy people, full stop. Most day to day expenses are trivial, and even those things which are rare to non-existent this far from home are within your grasp. //XP Cost: 14//\\ //Prerequisite: Advanced Wealth//\\
core_skills.1511559833.txt.gz
· Last modified: 2017/11/24 21:43 by
gm_mike
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