Crafters, rather than having a number of skills denoting what they can do, have a number of components that can be applied to weapons, shields, and armour to enhance their abilities. At the beginning of the adventure, you may attach your owned components as you would like, and you may rearrange your components once per adventure during the lunch encounter. When attaching or rearranging components, you are subject to the following restrictions:
Other than that you may apportion your components however you want. A component has two or three potential benefits: the calls it gives you when applied to a weapon, a modification to how component calls may be made with this weapon, and the calls given when applied to a shield or suit of armour. You cannot use a component for the “weapon modification” effect without the “Complex Interplay” skill.
Many crafter skills will allow you to select a component from the list below. You may only select components for which you have the corresponding “refine” skill. You may select the same component multiple times to obtain multiple copies of that component. This does not apply to Capstone Components, which can only be purchased once.
Allows you to refine and work with materials naturally attuned to Energy. This allows you to buy Platinum and Opal components. Select a Platinum or Opal component.
XP Cost: 6
Prerequisite: None
Allows you to refine and work with materials naturally attuned to Air. This allows you to buy Silver and Pearl components. Select a Silver or Pearl component.
XP Cost: 6
Prerequisite: None
Allows you to refine and work with materials naturally attuned to Water. This allows you to buy Mercury and Ruby components. Select a Mercury or Water component.
XP Cost: 6
Prerequisite: None
Allows you to refine and work with materials naturally attuned to Metal. This allows you to buy Steel and Quartz components. Select a Steel or Quartz component.
XP Cost: 6
Prerequisite: None
Allows you to refine and work with materials naturally attuned to Salt. This allows you to buy Gold and Diamond components. Select a Gold or Diamond component.
XP Cost: 6
Prerequisite: None
You may attach an additional component to each weapon, gaining the Weapon Modification effect of that component (instead of the normal weapon effect). Select a component.
XP Cost: 6
Prerequisite: Any two Refine Element skills
Select a component.
XP Cost: 4
Prerequisite: Any two Refine Element skills
Two (2) times per encounter you may, with five (5) seconds of roleplay, modify a character's equipment to provide one use of RESIST to one of the following calls:
If this RESIST is not used within the encounter, it is lost.
XP Cost: 5
Prerequisite: None
An additional two (2) times per encounter you may, with five (5) seconds of roleplay, modify a character's equipment to provide one use of RESIST to one of the following calls:
This expanded call list may also be used for the RESISTs provided by Prepared Defence, but they are still lost if not used within the encounter.
XP Cost: 9
Prerequisite: Prepared Defence
You may reassign components to equipment two (2) further times per adventure, between encounters, provided you have 30 minutes in which to work.
XP Cost: 7
Prerequisite: None
With enough time and resources, you should be able to create a one-off device to complete a task one (1) time per adventure. The task should be relatively narrow in scope, and the success of this will depend on the availability of said time and resources, but you should inform the GM of what you are hoping to achieve, and they will let you know the outcome.
XP Cost: 8
Prerequisite: None
You may apply an additional Weapon or Weapon Modification component to each weapon, and an additional component to each shield or suit of armour. You may not use two Weapon Modification effects on the same call. Select two components.
XP Cost: 12
Prerequisite: Complex Interplay
Select a capstone component.
XP Cost: Variable, see below
Prerequisite: Four Refine Element skills, including the element of the chosen component
Prerequisite: Refine Energy
Prerequisite: Refine Energy
XP Cost: 10
Prerequisite: Refine Energy
Prerequisite: Refine Air
XP Cost: 6
Prerequisite: Refine Air
XP Cost: 12
Prerequisite: Refine Air
Prerequisite: Refine Water
Prerequisite: Refine Water
XP Cost: 14
Prerequisite: Refine Water
Prerequisite: Refine Metal
Prerequisite: Refine Metal
XP Cost: 10
Prerequisite: Refine Metal
Prerequisite: Refine Salt
Prerequisite: Refine Salt
XP Cost: 15
Prerequisite: Refine Salt